Aller au contenu

👋 Bonjour à tous ! Ce fil de discussion est public, alors restons gentils et respectueux. Pas de publicité, de spam ou de choses désagréables !
🏴‍☠️ Pays du membre : Unknown
🌐 Langue préférée du membre : Anglais. Vous pouvez traduire en ligne via DeepL.
💡 Vous faites référence à un modèle en particulier ? Ajoutez le lien, le titre ou le numéro du modèle.
🖼️ Vous souhaitez publier des photos ? Utilisez un hébergeur gratuit comme ImgBB et collez les liens dans le message.
✍️ Astuces de rédaction : Utilisez le format Markdown pour structurer vos textes et les rendre plus lisible

Écrivez votre message :

3 commentaires

Hmm... maybe, this is just a guess... Make a big basic box that envelopes your stl completely. Position Stl inside it or the box around it. Make it a full 3d body. Then try cutting that box body and select the stl as the cutting tool. Only dont choose "Cut" but "intersect" instead.

You may need to convert the stl into some other type of "body" first.

Hi,

Haven't seen your question because i haven't logged in for several days.

Yes that is possible to do in Fusion 360, and its fairly easy once you know they right procedure or steps to take.
STLs in general are very difficult to modify directly, and although Fusion has that capability, its just... road to a lot of suffering.
But if you use a STL only as a reference and make a separate model, or a "body", using Fusion basic modeling tools then its maybe even easier then doing something from scratch.

There are two basic ways on how to do it. You can trace the contours of the edges of your STL in a starting sketch and then connect them using a "Loft" tool. The shape in between these starting lines, t-splines or whatever lines you use will be formed according to Fusion algorithms so may not be exactly like the stl whole model. So it will require further adjustments. You can make additional curved lines, even 3D lines to use as "rails" which will tell fusion to Loft two basic sketches along those curves. Or you can try using Sculpting tool and build a whole model from the start, while using STL as a reference. Its too difficult to describe in a message like this but there are many tutorials on youtube on how to use this tool, and others.

I made my mask in a way where i combined these two approaches, although i had to make several models and try them out and them adjust the design until i got the final shape. So... i made a t-spline curved line (flat 2D line for starters) of what i wanted to be the edge touching the face. And i made a separate sketch - drawing of the filtering part, or the mouth part. Then i used "Loft" to connect the two, which gave me the basic 3d model. I used the Loft tool inside the surfaces tab which creates only the shell of a 3d model, not a full body. Then i switched to Sculpting and converted that surface shape into a t-spline body. (that usually requires increasing the number of polygons in the pop up menu until the resulting shape is almost the same as what you want, if the number of polygons is small the form will not bend sufficiently). That allowed me to use Sculpting editing options to additionally deform it. Little by little. Carefully.

If you the F3D file i posted you can see the whole procedure in the "timeline" except individual Sculpting steps, since Fusion doesnt them individually.

You should also try and find some new, recent tutorial on how to maybe convert STL files into Fusion 3D bodies... that may work. I haven't checked that for a long time so maybe they improved that function.

I have a question for you... I'm new to Fusion 360 and the whole 3d modeling environment. but I find is very fascinating and exciting to learn. I saw your mask and really like the design... using the true depth camera on any iphone 10 or later (with facial recognition) and an app called Bellus 3d (dental software) you can create a fairly accurate STL of your face/head in under 30 seconds... would is be possible to extrude or push/pull the rim face of the mask to intersect or meet the mesh of the STL of a person's faces to quickly design a mask that is custom fit to a person's face and individual contours?? I've been trying to accomplish this by creating a t-spline form plane and pulling to the contours of the human face so the facemask can have a t-spline surface to extrude towards... but I am failing hard... do you think this is possible? could it be done quickly and efficiently with your mask design?